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Channel: New Fallout 4 Patch requires workaround to use mods. : fo4
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/u/[deleted] on New Fallout 4 Patch requires workaround to use mods.

Aww man, I remember always having to do that in Skyrim too.

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/u/secondsbest on New Fallout 4 Patch requires workaround to use mods.

I had to deal with this today. I also found after the update that my fps had been locked at 30, and many of my settlement food plants were disabled. The plants are still there, but they are no more...

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/u/duke8804 on New Fallout 4 Patch requires workaround to use mods.

For anyone wanting a easier way to make the plugins.txt readonly you only need to to run the following command in command prompt to set as read only "attrib +R %localappdata%\Fallout4\plugins.txt"This...

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/u/Iogic on New Fallout 4 Patch requires workaround to use mods.

This only seems to work for mods that make changes via plugins.Other mods, like texture ones & dialogue changes, don't seem to work for me. And yes, I've made sure that "strings\, textures\, etc"...

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/u/Dizman7 on New Fallout 4 Patch requires workaround to use mods.

This is where I got it from, #5. I don't think it would, I believe the console is just kind of a nice all-in-one place for mods versus having to do all these manually through the varies ini files. But...

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/u/DocWllk on New Fallout 4 Patch requires workaround to use mods.

How did you do the 21:9 support? And will this break mods done through the console? Thanks this is all really new to me.

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/u/kimaro on New Fallout 4 Patch requires workaround to use mods.

Yeah, youre gonna have to wait awhile for that

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/u/passinglurker on New Fallout 4 Patch requires workaround to use mods.

Xbox has mods?

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/u/TheXenophobe on New Fallout 4 Patch requires workaround to use mods.

Alternatively just click "run fallout 4" in NMM.

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/u/xzak on New Fallout 4 Patch requires workaround to use mods.

why

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/u/nonofax on New Fallout 4 Patch requires workaround to use mods.

nice! i used the plugins.txt method anyway to be sure :p

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/u/day1patch on New Fallout 4 Patch requires workaround to use mods.

No, only each time you install a new mod.

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/u/Kirel_Redhand on New Fallout 4 Patch requires workaround to use mods.

thank you

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/u/soldiercross on New Fallout 4 Patch requires workaround to use mods.

Anyone know why I only see fallout 4.esm in my plug in folder and in NMM? Even when I uninstall the mods it says I have 4 installed.

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/u/rebillion76 on New Fallout 4 Patch requires workaround to use mods.

For some reason my esp's for my mods where not in my plugins folder and where rather in my dlclist folder... so i just copy and pasted them over to my plugins then set it too read only and it fixed it.

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/u/TheUnum on New Fallout 4 Patch requires workaround to use mods.

Thank you. I ended up making my plugins.txt read only to get around it but this is much better, especially when you are testing out new mods every now and then.

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/u/BtP_Boom on New Fallout 4 Patch requires workaround to use mods.

Any idea if this will be hotfixed?

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/u/seeingeyegod on New Fallout 4 Patch requires workaround to use mods.

Won't the mod creators quickly mod the mods so we don't need to bother with this?

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/u/Klumzzy on New Fallout 4 Patch requires workaround to use mods.

Any news on how to fix FPS Dynamic Shadows? Or is it just not updated yet?

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/u/Wolfsrune on New Fallout 4 Patch requires workaround to use mods.

As I was just confused as hell, Thank you for this.

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